Summary

Unity Developer with 3 years' experience (9 months commercial) delivering gameplay, tools, and UI implementation. Strong in C#, Unity, building reliable systems. Comfortable owning features end‑to‑end and collaborating across art, design, and UX to ship polished experiences.

Commercial Experience

Unity Programmer — Templar Order — Armageddonica

Feb 2025 — Sep 2025 (Remote)
  • Maintained and improved a large Unity project, analyzing and extending existing codebases.
  • Built editor tools to accelerate level design and cross-team workflows.
  • Collaborated with artists and trailer/UX teams to deliver polished features.
  • Implemented gameplay, and UI improvements.
  • Fixed code issues and refactored for maintainability.
  • Validated upgrades across Unity versions.
UnityC#CinemachineInput SystemZenjectDOTweenUniTask

Personal Experience

Personal Projects — Indie

2022 — NOW
  • I usually work on my personal projects either alone or with the help of a friend who does level design (and searches for/develops assets). So if you look at any of my personal projects, almost everything was done by me.

Projects

  • Game jam; technical work co-developed with 1 programmer.
  • Game made in 6 days; Technical work — solo. GitHub Code
  • Technical work — solo.
  • shootemup-64 — Rhythm arcade action game (GitHub repository, good code).
    All project work — solo

Skills

Core

UnityUnity 2DC#GameplayUI ImplementationGitUnit TestsGitHubGitLab

Frameworks & Tools

ZenjectSignalBusDOTweenPrimetweenUniTaskNaughtyAttributesOdinInspector (my love)JSON Save/Load

Architecture & Patterns

Event‑DrivenDependency InjectionScriptableObjectObject PoolingReactive

Systems

CinemachineInput SystemTimeline

Education

Computer Science

State University of Intelligent Technologies and Telecommunications, Odesa, Ukraine 2024 — 2028